Picture

Parlor Games

Fictionary
Marketed as 'Balderdash', this game requires no more than a dictionary, paper, and pencils. Players rotate being 'it'. 'It' looks through the dictionary, finding an obscure word (but one with some relatively simple definition; no rare diseases of lower mollusks) which none of the other players know the definition of. 'It' writes the definition of the word on hir piece of paper, while the others make up likely-sounding definitions on theirs. All sheets are given to 'it', who shuffles them and reads them all. Players vote on which they think is the true definition. A player gets a point for guessing right, and for tricking others into guessing their spurious definition. 'It' does not receive points. // Poem/Bible/Shakespeare fictionary
Darling if you love me
"...won't you please, PLEASE, smile?" completes the quote. Players sit in a circle with 'it' in the center. 'It' tries to make another player, of hir choosing, break into a smile by saying that sentence to them, in whatever manner they feel may provoke the response. If 'it' succeeds, the laugher becomes the new 'it', else 'it' must try again on a new victim.
Pavlov
One person leaves the room; others decide what action to make them perform when they return. The only method they have to communicate with the person is by blowing awhistle when they do something wrong, or perhaps clapping when they do something right.
Zeugma
Try to come up with funny examples of zeugma. Some samples: "He stole the show and my wallet", "I grew alfalfa and bored", "Do you have a cold, or a sister?"
Blob
Tag where 'it' is a blob who absorbs those it touches, until a huge string of people are chasing a few survivors.
Mirror
One person tries to simultaneously mirror what they other person is doing
Counting up to 20
A group sits in a circle facing outward, so they can't see each other (or play in a darkened room). The goal is to count to twenty. At any time anyone may start by saying, "one". At any time thereafter someone else can say "two", aProxy-Connection: keep-alive Cache-Control: max-age=0 so on. One person can't call out two numbers in a row. If two people try to say a number simultaneously, counting has to begin again from one.
Fox and hound
This requires three balls, two similar (hounds), and another to be fox. Players stand in a circle, passing the balls. Hounds can only be passed to a neighbor, while foxes can be thrown across the circle as well. (It's good practice to make eye contact and yell 'Fox!' before throwing the fox to someone)